/****************************************************************************
** $Id: qsscript.h  1.1.5   edited 2006-02-23T15:39:57$
**
** Copyright (C) 2001-2006 Trolltech AS.  All rights reserved.
**
** This file is part of the Qt Script for Applications framework (QSA).
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding a valid Qt Script for Applications license may use
** this file in accordance with the Qt Script for Applications License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about QSA Commercial License Agreements.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
*****************************************************************************/

#ifndef QSSCRIPT_H
#define QSSCRIPT_H

#include <qobject.h>
#include <qstring.h>
#include <qsaglobal.h>

class QSProject;
class QSScriptPrivate;

class QSA_EXPORT QSScript : public QObject
{
  friend class QSProject;
  Q_OBJECT
public:
  virtual ~QSScript();

  QString name() const;
  QString code() const;
  QObject *context() const;

  void setCode(const QString &code);
  void addCode(const QString &code);
  bool addFunction(const QString &funcName, const QString &funcBody = QString::null);
  QSProject *project() const;

  // ### AbanQ
  QString fileName() const;
  void setFileName(const QString &name);
  QString baseFileName() const;
  void setBaseFileName(const QString &name);
  // ### AbanQ

protected slots:
  virtual void objectDestroyed();

private:
  QSScript(QSProject *project,
           const QString &name,
           const QString &code,
           QObject *context = 0);
  QSScript(const QSScript &sc);
  QSScript &operator=(const QSScript &sc);

  void setContext(QObject *context);

signals:
  void codeChanged();

private:
  QSScriptPrivate *d;
};

#endif
